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1. "arena" `? - in Player Features and Ideas Discussion [original thread]
Edited by: Freya Marada on 21/06/2009 18:02:21 Originally by: Macmuelli Edited by: Macmuelli on 21/06/2009 17:55:30 No. Because in 0.0 u got all the high end stuff needed for tech II, which is needed to protect your own area. Pla...
- by Freya Marada - at 2009.06.21 18:01:00
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2. "arena" `? - in Player Features and Ideas Discussion [original thread]
Originally by: Macmuelli Edited by: Macmuelli on 21/06/2009 17:31:22 Starting fee, + own equipment, limited to frigates to start. Earning Points. + enough Points + starting fee = next class ( cruisers ) etc... Teampoints if u start u...
- by Freya Marada - at 2009.06.21 17:46:00
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3. The ancient gatebuilders - in Player Features and Ideas Discussion [original thread]
Originally by: Dave Meltdown mm a few of u really lack in fantasy as i do in english grammar. U ever hauled 18 rigged ships 33jumps? mm wait u dont cause u are prop a missionrunner that only stays at 1 place 90% of your time. Its a pain to...
- by Freya Marada - at 2009.06.21 16:48:00
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4. The ancient gatebuilders - in Player Features and Ideas Discussion [original thread]
One thing I always liked about EVE is the size of the universe. I hope there will never be such short cuts like this which turn the vast universe into a nut shell. Once introduced players won't see it as an extra feature for expensive fast travel ...
- by Freya Marada - at 2009.06.21 13:11:00
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5. "arena" `? - in Player Features and Ideas Discussion [original thread]
Originally by: Helgur As long as the "controlled environment" is not in any way a substitute for "real" pvp I would concede to that, yes. What kind of mechanics that would need to be implemented in this arena then, is up for someone else ...
- by Freya Marada - at 2009.06.21 12:16:00
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6. brand new idea! - in Player Features and Ideas Discussion [original thread]
Basically a nice idea, but once the GUI API is free to use it will be exploited to the bone.
- by Freya Marada - at 2009.06.21 08:32:00
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7. "arena" `? - in Player Features and Ideas Discussion [original thread]
6. Mirrors aren't that frequently thus your skills and assets aren't up to date on the test server. As I see most players are biased about arena PvP because they had negative expierience in some other games. But I'm still not convinced that co...
- by Freya Marada - at 2009.06.20 23:01:00
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8. NO Arena.. Easier PVP. - in Player Features and Ideas Discussion [original thread]
Originally by: Helgur As of today, most people sign up for corporations/alliances or join faction warfare to do pvp. If such an arena gets implemented it can potentially steal a lot of players from the these areas of pvp as many people wi...
- by Freya Marada - at 2009.06.19 22:06:00
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9. NO Arena.. Easier PVP. - in Player Features and Ideas Discussion [original thread]
Please reason, personal feelings aren't arguments at all.
- by Freya Marada - at 2009.06.19 20:50:00
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10. NO Arena.. Easier PVP. - in Player Features and Ideas Discussion [original thread]
Edited by: Freya Marada on 19/06/2009 20:42:42 Exactly how would combat simulation kill the real PvP? There's a lot of ignorance in this forum and fear of any changes...
- by Freya Marada - at 2009.06.19 20:42:00
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11. "arena" `? - in Player Features and Ideas Discussion [original thread]
I'm wondering how combat simulators would kill the "real PvP". You might say arena PvP in WoW killed open world PvP, but what was the reason to do open world PvP in WoW? In EVE you don't PvP simply for the sake of PvP but because of dealing econo...
- by Freya Marada - at 2009.06.19 20:20:00
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12. Ideas to help n00b's enjoy & stay in Eve-Online - in Player Features and Ideas Discussion [original thread]
Originally by: Warzog Well, since I have no manual telling me how to give stuff, best I can do is send isk. Last post. We'll surely miss you .
- by Freya Marada - at 2009.06.19 07:42:00
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13. Ideas to help n00b's enjoy & stay in Eve-Online - in Player Features and Ideas Discussion [original thread]
Obviously you did something to get an agression counter, you joined the faction warfare or you haven't been in highsec. In highsec anyone that attacks you w/o having you flagged first, is at corp/ally/faction warfare will be destroyed by concord. ...
- by Freya Marada - at 2009.06.18 23:46:00
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14. Buff the T2 Target Painter... - in Player Features and Ideas Discussion [original thread]
All named TPs have acronyms like PWN, PWNT, PWND and PWNAGE. It's not uncommon that meta 4 items are equal to meta 5 but with lesser fitting costs. There is the same problem for sensor dampeners, electronic counter measures, tracking disruptors, w...
- by Freya Marada - at 2009.06.18 23:17:00
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15. Salvage stealing vs. loot stealing. - in Player Features and Ideas Discussion [original thread]
Edited by: Freya Marada on 18/06/2009 22:44:07 Originally by: Deryk Blacke It is just one of those little pet peeves, I guess - things should be consistent or there is a bug one way or the other. Either they should not flag ownership...
- by Freya Marada - at 2009.06.18 22:39:00
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16. "arena" `? - in Player Features and Ideas Discussion [original thread]
I can't see a problem with combat simulator PvP. You'r afraid that lowsec and nullsec PvP will be destroyed by a combat simulator? Think again - if there's no gain what's your problem? Please reason and don't just flame.
- by Freya Marada - at 2009.06.18 21:21:00
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